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	<title>Comments for Musings from teh M^onk^K</title>
	<link>http://jm.monkk.com</link>
	<description>Who knows what a programmer thinks?</description>
	<pubDate>Wed, 03 Dec 2008 20:57:19 +0000</pubDate>
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		<title>Comment on A thought or two on Left 4 Dead by Se7en</title>
		<link>http://jm.monkk.com/2008/11/19/a-thought-or-two-on-left-4-dead/#comment-400</link>
		<author>Se7en</author>
		<pubDate>Mon, 24 Nov 2008 16:09:34 +0000</pubDate>
		<guid>http://jm.monkk.com/2008/11/19/a-thought-or-two-on-left-4-dead/#comment-400</guid>
		<description>I downloaded the demo when they had it posted on steam and played around with it for a bit.  I was actually very impressed with it and I'm still considering whether or not to fork over the money for the full release.  Everything thus far that the Valve/Source guys have released has just been remarkable.  I got my hands on TF2 about a week ago and I'm having a blast with that too. Cheers.

Se7en</description>
		<content:encoded><![CDATA[<p>I downloaded the demo when they had it posted on steam and played around with it for a bit.  I was actually very impressed with it and I&#8217;m still considering whether or not to fork over the money for the full release.  Everything thus far that the Valve/Source guys have released has just been remarkable.  I got my hands on TF2 about a week ago and I&#8217;m having a blast with that too. Cheers.</p>
<p>Se7en</p>
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		<title>Comment on Reactance 1.3 Beta 7 Released by Monkk</title>
		<link>http://jm.monkk.com/2008/03/03/reactance-13-beta-7-released/#comment-398</link>
		<author>Monkk</author>
		<pubDate>Tue, 18 Nov 2008 04:34:24 +0000</pubDate>
		<guid>http://jm.monkk.com/2008/03/03/reactance-13-beta-7-released/#comment-398</guid>
		<description>Thanks! Yeah, steadily on the decline unfortunately. A couple of us got together and thought getting one for a little weekend bash might be fun, just has been up around amonth. Not sure how long I'll keep it up but a few months I'm sure ;-) More if people actually use it.</description>
		<content:encoded><![CDATA[<p>Thanks! Yeah, steadily on the decline unfortunately. A couple of us got together and thought getting one for a little weekend bash might be fun, just has been up around amonth. Not sure how long I&#8217;ll keep it up but a few months I&#8217;m sure <img src='http://jm.monkk.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> More if people actually use it.</p>
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		<title>Comment on Reactance 1.3 Beta 7 Released by Jeremy a.k.a.  Se7en</title>
		<link>http://jm.monkk.com/2008/03/03/reactance-13-beta-7-released/#comment-397</link>
		<author>Jeremy a.k.a.  Se7en</author>
		<pubDate>Tue, 18 Nov 2008 02:48:13 +0000</pubDate>
		<guid>http://jm.monkk.com/2008/03/03/reactance-13-beta-7-released/#comment-397</guid>
		<description>Hey just came across your new Reactance server running the new build and it rocks!  I am a huge fan of Q3 CTF Rail and have noticed sadly that over recent years it has slowly and almost completely vanished.  I'm not sure how long the new server has been running but I will be in and out from time to time brushing up on the old skool rail jumping skills.
Good job and cheers.

 ~ Se7en</description>
		<content:encoded><![CDATA[<p>Hey just came across your new Reactance server running the new build and it rocks!  I am a huge fan of Q3 CTF Rail and have noticed sadly that over recent years it has slowly and almost completely vanished.  I&#8217;m not sure how long the new server has been running but I will be in and out from time to time brushing up on the old skool rail jumping skills.<br />
Good job and cheers.</p>
<p> ~ Se7en</p>
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		<title>Comment on Whoa! Here&#8217;s some bad code by BlueRaja</title>
		<link>http://jm.monkk.com/2008/11/13/whoa-heres-some-bad-code/#comment-390</link>
		<author>BlueRaja</author>
		<pubDate>Thu, 13 Nov 2008 23:18:27 +0000</pubDate>
		<guid>http://jm.monkk.com/2008/11/13/whoa-heres-some-bad-code/#comment-390</guid>
		<description>Have fun swimming through that muck for the next month.</description>
		<content:encoded><![CDATA[<p>Have fun swimming through that muck for the next month.</p>
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		<title>Comment on Coding without comments and the &#8216;Single Use&#8217; Principle by BlueRaja</title>
		<link>http://jm.monkk.com/2008/07/27/coding-without-comments-and-the-single-use-principle/#comment-332</link>
		<author>BlueRaja</author>
		<pubDate>Tue, 26 Aug 2008 19:02:56 +0000</pubDate>
		<guid>http://jm.monkk.com/2008/07/27/coding-without-comments-and-the-single-use-principle/#comment-332</guid>
		<description>My thoughts exactly.  Even more annoying is that many Agile-programming proponents state that since a class should have a single purpose, it should have only one method as well, which I believe is taking the idea *way* too far.  Imagine trying to piece together not dozens of tiny methods, but dozens of tiny classes, each in their own separate file!  It's enough to destroy the willpower of even the most disciplined programmers..</description>
		<content:encoded><![CDATA[<p>My thoughts exactly.  Even more annoying is that many Agile-programming proponents state that since a class should have a single purpose, it should have only one method as well, which I believe is taking the idea *way* too far.  Imagine trying to piece together not dozens of tiny methods, but dozens of tiny classes, each in their own separate file!  It&#8217;s enough to destroy the willpower of even the most disciplined programmers..</p>
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		<title>Comment on Goodbye TDD, Hello TDD &#8230; by Monkk</title>
		<link>http://jm.monkk.com/2008/05/06/goodbye-tdd-hello-tdd/#comment-137</link>
		<author>Monkk</author>
		<pubDate>Sun, 11 May 2008 14:49:10 +0000</pubDate>
		<guid>http://jm.monkk.com/2008/05/06/goodbye-tdd-hello-tdd/#comment-137</guid>
		<description>You're absolutely right, BDD or any design aiding "tool" for that matter can't do a darn thing about the coding. They certainly allow you to proof out the design, and even go as far as getting you a program that works as designed but you're still open to poor programming practices, and bad coding.

As an example (albeit a contrived one), here's some ways to concatenate strings in C#:

Ex1.
string s1 = "One" + " " + "Two";

Ex2.
string s3 = string.Format("{0} {1}", "One", "Two");

Ex3.
string s1 = "One";
string s2 = "Two";
string s3 = Concat(s1, s2);

public string Concat(string first, string second) {
    int counter = 0;
    string result = new string(first.Length + second.Length);   
    for (counter=0; i &lt; first.Length; counter++) {
        result[counter] = first[c];
    }
    for (counter = second.Length - 1; counter &gt;= 0; counter--) {
        result[counter] = second[c];
    }
    return result;
}

Ex2 is probably the best of the 3 but there is nothing stopping anyone from writing the terribly bad Ex3. And it will pass any unit tests you write for it.

We need to look to other devices to ensure we don't write code like that. Performance testing or Memory allocation type tests may show some indicator that the code is cr4p. Code complexity might also be an indicator. 

In the case above, a code review if probably the easiest way to identify problem areas like that, but then again if we're all drinking the same kool-aid, maybe we wouldn't notice.

Interesting point indeed, and probably worth more thought, thank you for bringing it up!</description>
		<content:encoded><![CDATA[<p>You&#8217;re absolutely right, BDD or any design aiding &#8220;tool&#8221; for that matter can&#8217;t do a darn thing about the coding. They certainly allow you to proof out the design, and even go as far as getting you a program that works as designed but you&#8217;re still open to poor programming practices, and bad coding.</p>
<p>As an example (albeit a contrived one), here&#8217;s some ways to concatenate strings in C#:</p>
<p>Ex1.<br />
string s1 = &#8220;One&#8221; + &#8221; &#8221; + &#8220;Two&#8221;;</p>
<p>Ex2.<br />
string s3 = string.Format(&#8221;{0} {1}&#8221;, &#8220;One&#8221;, &#8220;Two&#8221;);</p>
<p>Ex3.<br />
string s1 = &#8220;One&#8221;;<br />
string s2 = &#8220;Two&#8221;;<br />
string s3 = Concat(s1, s2);</p>
<p>public string Concat(string first, string second) {<br />
    int counter = 0;<br />
    string result = new string(first.Length + second.Length);<br />
    for (counter=0; i < first.Length; counter++) {<br />
        result[counter] = first[c];<br />
    }<br />
    for (counter = second.Length - 1; counter >= 0; counter&#8211;) {<br />
        result[counter] = second[c];<br />
    }<br />
    return result;<br />
}</p>
<p>Ex2 is probably the best of the 3 but there is nothing stopping anyone from writing the terribly bad Ex3. And it will pass any unit tests you write for it.</p>
<p>We need to look to other devices to ensure we don&#8217;t write code like that. Performance testing or Memory allocation type tests may show some indicator that the code is cr4p. Code complexity might also be an indicator. </p>
<p>In the case above, a code review if probably the easiest way to identify problem areas like that, but then again if we&#8217;re all drinking the same kool-aid, maybe we wouldn&#8217;t notice.</p>
<p>Interesting point indeed, and probably worth more thought, thank you for bringing it up!</p>
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		<title>Comment on Goodbye TDD, Hello TDD &#8230; by Kireas</title>
		<link>http://jm.monkk.com/2008/05/06/goodbye-tdd-hello-tdd/#comment-134</link>
		<author>Kireas</author>
		<pubDate>Sat, 10 May 2008 16:28:37 +0000</pubDate>
		<guid>http://jm.monkk.com/2008/05/06/goodbye-tdd-hello-tdd/#comment-134</guid>
		<description>Interesting - and as far as I can tell, BDD seems the obvious choice for application development.

With BDD however, is there not the risk of bad coding becoming an issue? I'm not much of a coder; I code in PHPMySQL, websites basically, and the only game I had a hand in making worked, but the code was a nightmare, and wasn't as efficient as it could have been.

Like I said though, I'm not much of a coder, and lack proper design systems to follow.</description>
		<content:encoded><![CDATA[<p>Interesting - and as far as I can tell, BDD seems the obvious choice for application development.</p>
<p>With BDD however, is there not the risk of bad coding becoming an issue? I&#8217;m not much of a coder; I code in PHPMySQL, websites basically, and the only game I had a hand in making worked, but the code was a nightmare, and wasn&#8217;t as efficient as it could have been.</p>
<p>Like I said though, I&#8217;m not much of a coder, and lack proper design systems to follow.</p>
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